![]() There is much more I could say here about their adventures. Quite an over-the-top statement, but for a time it really was as if this were the case for me (as it is for them now). ![]() Since then, the eldest of them has been hooked and the refrain that I once spoke is now on their lips: Dungeons and Dragons (which is what we were playing) is not simply a game. It was as if they had gone through a gate and, with that, had entered more fully into the characters (and the landscapes) they were playing. Something much stranger, but also more magical. When the two of them suddenly realised that this was not simply a game, but something else altogether. Indeed, I remember clearly when, as it were, the penny dropped. Put simply they too have become caught up in exploring these other parallel worlds. That said, I have recently taken on the role of a Games Master for my own two sons and have now watched them enter into what always seemed to me another space-time. ![]() What is at stake with tabletop roleplaying games? That is, besides the entertainment they offer (or besides their status as games)? Although I no longer play them as immersively as I once did (the phase of truly being in those worlds was relatively short, perhaps four years from age twelve or so to sixteen), they have had a determining effect on my imaginary and, I think, on the various life choices I have made (in many ways the art and ‘theory’ worlds I have lived in and moved through seem-in retrospect-a logical progression from those other worlds, albeit these latter worlds are more ‘worldly’ if sometimes less vivid).
0 Comments
Leave a Reply. |